﻿using System;

namespace Snake.Gameplay
{
    [Flags]
    public enum EffectStatus
    {
        None = 0,

        /// <summary>
        /// 已执行
        /// </summary>
        Executed = 1 << 0,

        /// <summary>
        /// 已施加
        /// </summary>
        Applied = 1 << 1,

        /// <summary>
        /// 已添加
        /// </summary>
        Added = 1 << 2,
    }
}